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Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked
Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more
Unity doesn't find Windows SDK in non default directory
Windows SDK is installed in disc 'D:', but Unity searches in disc 'C:'. Repro steps:1. build any app as "Windows Store Apps";2. sele... Read more
Fadeout Mip Maps option is useless for color textures, always fades to grey
When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more
Lightmaps are brighter for portable devices in editor on Windows
After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more
Spherecast somehow finds less intersections than a raycast
To reproduce:1. Open attached project2. Open test scene3. Press play4. Select Debug Wire object In this test scene you can toggle th... Read more
Mouse cursor is being locked when changing the camera in "Car" scene
Steps to reproduce : - import the Sample Assets- open the "Car" scene and press play- switch trough the cameras and notice that the ... Read more
No target marker on the floor when moving the character in "CharacterThi...
Steps to reproduce : - import the Sample Assets- open the "CharacterThirdPersonAI" scene and press play- move the character around t... Read more
No sound for the particle effects in "Particles" scene
Steps to reproduce : - import the Sample Assets- open the "Particles" scene and press play- navigate trough the effects and notice t... Read more
No tooltip for Duststorm and Fireworks in "Particles" scene
Steps to reproduce : - import the Sample Assets- open the "Particles" scene and press play- navigate trough the effects and notice t... Read more
OnGUI Events generated twice after a single click on OSX Standalone, whe...
To Reproduce: 1. Open attached 'reproProj.zip' run in editor, notice that clicking once increments the 'up' & 'down' counter onl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized