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fbx import settings - editing options under Rig and switching to Animati...
Reproduction steps: 1) Open attached project, proceed to models folder and select riggedsamplecharacter2.fbx 2) Under rig tab in ins... Read more
LightProbes are not used if camera is additivley added from another scen...
Reproduction steps:(image attached) 1) Open project attached in the edit and advance to "test" scene. 2) Go into play mode - Ball sh... Read more
[Text] UI Text not batching correctly
To reproduce: 1. Open attached project 2. Play Main scene 3. Enable Frame Debugger 4. Notice that text is not batched into single ... Read more
Configurable joints compressing
To reproduce: 1. Open attached project 2. Play RagdollMeshCollider 1 scene 3. When snowboard hits ground the players feet breaks th... Read more
[Inspector] Animator's inspector doesn't show if selected objects have d...
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. Select "Banana" in Hierarchy 4. Observe that its Animator Upd... Read more
[PointEffector2D] Point effector is not working on Maximize
To reproduce: 1. Open attached project 2. Play bandom scene (make sure Maximize on Play is enabled) 3. Stop scene 4. Play again 5. ... Read more
[UWP][WSA] scene starts with Unity splash screen
On UWP and WSA platforms, there are three splash screens. The third one is Unity splash screen, which starts at the same time as the... Read more
AnimatorControllerPlayable.PrepareFrame is called on culled animators
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In hierarchy, expand Audience and notice that there are 400~ ... Read more
[Crunch] Applying PackTextures() to a crunched texture crashes in standa...
Steps to reproduce: 1. Open attached project 2. Build and run it Build crashes Note: Editor works fine Not reproducible: 5.2.4p1 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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