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When creating new empty project - Editor.log contains errors connected t...
Seems not reproduces in 5.4.0b8 just open Editor.log which attached to this report and notice those errors How we can reproduce i... Read more
Double click on audio sample preview while multiple editing cause NullRe...
NullReferenceException: Object reference not set to an instance of an object UnityEditor.AssetImporterInspector.get_targetTitle () (... Read more
[ui] Settings Integer mode InputField text with a negative value produce...
When setting the input field text value through script to a negative integer value whilst the input field is in integer content mode... Read more
Game view not rendering as Editor view and vice versa sometimes
Steps to reproduce: 1. Download and open project "FadeExperiment" 2. Open scene "Fade/Samples/UI" 3. Play the scene 4. Click the "Pu... Read more
[Multiplayer][MatchMaker] After changing "Max players per room" in "Mult...
This happens on both Staging and Production When changing "Max players per room" in "Multiplayer Configuration" - Editor still uses... Read more
[Occlusion Culling][Portals][Scene] Portal visualization in Scene view l...
When "Portal" is enabled in the Occlusion Culling preview menu in scene view, it displays glitchy-looking triangles. Repro steps: 1... Read more
[IL2CPP] Missing header error when trying to run
To reproduce: 1. Open attached project (IL2CPP.zip) 2. Build to iOS (or WebGL, etc.) (using IL2CPP scripting backend) 3. Try to depl... Read more
[GearVR] Unity Splash screen hang then load
1) Download the attached project 2) Revert your unity version to a Personal edition if not already in Personal edition (We need the ... Read more
[Physics] Thin colliders cause crash
1) Download the attached project 2) Open the project and open crash-scene-hold-Z 3) Hold Z to rotate the thin collider 4) Observe t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects