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After Unity loads the project it crashes on System.Array:ClearInternal (...
How to reproduce:1. Open user's attached project "ID.zip"2. After the project is loaded wait from 10 to 15 seconds and the project w... Read more
NullReferenceException when clicking "Preview" in Addressables window
To reproduce:1. Open attached project2. Open "Addressable assets" window: Window -> Asset Management -> Addressable Assets3. C... Read more
AssetDatabase.CreateFolder changes name of the folder
Let's say we want to create a folder "Assets/Extensions". If an asset with the name "Assets/ExtensionSomething" (where "Something" c... Read more
Save/Load selection hotkeys sometimes do not work
To reproduce: 1. In a new project, create a cube2. Select the cube and press Ctrl + Alt + 0 to save the selection (the selection is ... Read more
Baking an individual reflection probe does not offer any checkout option...
baking an individual reflection probe does not offer any checkout options from version control instead unity complains about the cor... Read more
[IL2CPP] build fails with a DLL which has a custom attribute deriving fr...
Steps to reproduce:1. Download attached project2. Build standalone player with IL2CPP backend Expected results: Build complete witho... Read more
[Linux] editor crashes after dragging the CameraRig prefab from the Stea...
How to reproduce:1. Open new Unity project2. Go to asset store and import SteamVR package3. SteamVR setting will pop up select "igno... Read more
Inspector Material preview icon inconsistent brightness
How to reproduce:1. Open user-submitted project (MaterialIconBrightness.zip)2. Open "SampleScene.unity" scene3. Select Cube game obj... Read more
Application.Unload crashes with the 4.x scripting runtime
To reproduce:1. Build & run to an android device2. Press the "Crash" button3. Notice that the app crashes (can be done by using ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names