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Closing WebView tabs before they finish loading crashes Unity 5.6 with m...
When WebView windows are closed (by entering resetting the layout or closing them manually) Unity crashes. Steps to reproduce:1) Cre... Read more
[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...
Steps to reproduce:1) Open any project.2) Go to Edit > Project Settings > Player > Other Settings.3) Tick the 'Metal Editor... Read more
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to repr... Read more
Build "Cancelled" due to non-fatal error in Editor.log, even though it i...
To reproduce:1) Open attached project2) Build it3) Notice that the scene is built properly4) Open Editor.log - it instead says that ... Read more
Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...
Steps to reproduce:1. Open attached project2. Build on any platform Expected behaviour: Project builds with no errors or crashesActu... Read more
[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...
To reproduce:1) Open the attached project2) Go to Resources3) Select StoneSand with Inspector and Prefab preview window opened4) Not... Read more
[VR] Enabling single pass render and linear color space makes the canvas...
Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Press play4. Put on the Oculus DK2 HMD As a result, you can s... Read more
Scaling rigidbodies with offset child colliders produces unstable results
How to reproduce:1. Open the attached project "674588Collider.zip"2. Open and Play "Test" scene3. Press B and V to scale the Cube4. ... Read more
Global Illumination doesn't work in Build if scene is loaded as an Asset...
If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more
Instantiating a UI prefab into another UI prefab crashes player
Steps to reproduce:1. Open attached project "prefab_instantiation.zip"2. Open Build settings, add "test" scene and build WSA Univers... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used