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0
votes
Fixed

Closing WebView tabs before they finish loading crashes Unity 5.6 with m...

OSX

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Dec 13, 2016

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Version/s: 5.6.0b1

When WebView windows are closed (by entering resetting the layout or closing them manually) Unity crashes. Steps to reproduce:1) Cre... Read more

0
votes
Fixed

[Inspector][Metal] Selecting 'Metal Editor Support* (Experimental)' and ...

Inspector Functionality

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Dec 13, 2016

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Version/s: 5.6.0b1

Steps to reproduce:1) Open any project.2) Go to Edit > Project Settings > Player > Other Settings.3) Tick the 'Metal Editor... Read more

0
votes
Won't Fix

[Metal] Unlit/Color shader appears lighter with Metal

Graphics - General

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Dec 13, 2016

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Version/s: 5.5.0f3

Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to repr... Read more

0
votes
Fixed

Build "Cancelled" due to non-fatal error in Editor.log, even though it i...

Deployment Management

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Dec 10, 2016

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Version/s: 5.4.3p3

To reproduce:1) Open attached project2) Build it3) Notice that the scene is built properly4) Open Editor.log - it instead says that ... Read more

0
votes
Won't Fix

Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...

UI

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Dec 12, 2016

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Version/s: 5.5.0p1

Steps to reproduce:1. Open attached project2. Build on any platform Expected behaviour: Project builds with no errors or crashesActu... Read more

1
votes
Fixed

[Editor][Shader] Mobile/VertexLit prefab preview window has no lighting ...

Shaders

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Dec 10, 2016

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Version/s: 5.4.2f2

To reproduce:1) Open the attached project2) Go to Resources3) Select StoneSand with Inspector and Prefab preview window opened4) Not... Read more

0
votes
Duplicate

[VR] Enabling single pass render and linear color space makes the canvas...

VR

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Nov 18, 2016

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Version/s: 5.4.3f1

Steps to reproduce: 1. Open the attached project2. Open 'Test' scene3. Press play4. Put on the Oculus DK2 HMD As a result, you can s... Read more

3
votes
Postponed

Scaling rigidbodies with offset child colliders produces unstable results

Physics

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Feb 23, 2015

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Version/s: 5.0.0f2

How to reproduce:1. Open the attached project "674588Collider.zip"2. Open and Play "Test" scene3. Press B and V to scale the Cube4. ... Read more

2
votes
Duplicate

Global Illumination doesn't work in Build if scene is loaded as an Asset...

Global Illumination

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Dec 07, 2016

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Version/s: 5.5.0f3

If a scene is built as an AssetBundle and is Loaded in another scene, Global Illumination will work in Play mode, but not in Build. ... Read more

10
votes
Fixed

Instantiating a UI prefab into another UI prefab crashes player

UI

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Dec 13, 2016

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project "prefab_instantiation.zip"2. Open Build settings, add "test" scene and build WSA Univers... Read more

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