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Package Manager - Naming convention inconsistencies
Package Manager - Naming convention inconsistencies There are some naming inconsistencies in the Package Manager UI. As the UI conta... Read more
[TextMeshPro] Crash when stopping "Generation Progress" immediately afte...
How to reproduce:1. Open attached project "TextMeshCrash.zip" and open TextMeshPro -> Font Asset Creator window2. In "Font Creato... Read more
Argument out of range Error when resizing text's Rect Transform with Ver...
To reproduce:1. Open the attached project2. Make sure the "Horizontal Overflow" is set to "Truncate"3. Resize the "Text" gameobject'... Read more
Loading a new scene from script while a GameObject is selected in the Sc...
Steps to reprodue:1. Download the attached project and open SampleScene012. Select either a GameObject (either the cube or the plane... Read more
[UWP] Camera.stereoEnabled returns false with Stereo Display (non head-m...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project on .NET or IL2CPP backend4. Build VS soluti... Read more
[LWRP] Objects have odd shadows cast on them when using Shadow Cascades
How to reproduce:1. Open the attached "TestFor1059695.zip" project's SampleScene2. Move around the Scene3. Observe the odd shadows o... Read more
Changing any quality setting switches the standalone build from Exclusiv...
To reproduce: 1. Open the attached project (qualitySettingsBug.zip)22. Build and run for PC standalone3. Press Space to change the v... Read more
[WebGL] Scripts Only Build Fails
To reproduce: 1. Create a new project2. Build it for WebGL properly3. Build it for WebGL again with Scripts Only Build turned on Exp... Read more
[Auto] Baked lighting breaks after reloading a scene via script when Aut...
Steps to reproduce: 1. Download the attached project and open SampleScene022. Make sure that Auto Generate is enabled in the Lightin... Read more
[LWRP] Unchecking Receive Shadows checkbox on Mesh Renderer does not dis...
To reproduce: 1. Open the attached project (link in edit)2. Open the "testScene" scene2. Select the Ground object in the scene3. In ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved