Search Issue Tracker
Fixed
Fixed in 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8
Votes
0
Found in
2021.3.19f1
2022.2.7f1
2023.1.0b5
2023.2.0a4
Issue ID
UUM-29132
Regression
Yes
Crash on TilemapCollider2D::GeneratePathsFromSprite when opening specific project
Reproduction steps:
1. Open the attached project “CrashRepro“
Expected result: Project opens
Actual result: Editor crashes
Reproducible with: 2021.3.16f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b5, 2023.2.0a4
Not reproducible with: 2020.3.45f1, 2021.3.15f1
Reproducible on: Windows 10
First few lines of stack trace:
{noformat}0x00007FF91D4EEDA1 (Unity) TilemapCollider2D::GeneratePathsFromSprite
0x00007FF91D4F3696 (Unity) TilemapCollider2D::PrepareCompositePaths
0x00007FF91D4F4273 (Unity) TilemapCollider2D::ProcessTileChangeQueue
0x00007FF91C7BA97B (Unity) BaseBehaviourManager::CommonUpdate<LateBehaviourManager>
0x00007FF91C7C215A (Unity) LateBehaviourManager::Update{noformat}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Log shader compilation does not give info on which shader instance had a variant compiled
- Label text overflows its rect when resizing the Game view in Free Aspect
- UI Toolkit Slider value defaults to min value when the initial value is set in the UXML file
- The Player hangs when unloading a scene using the UnloadUnusedAssets() method
- [iOS] Too many texture parameters error is thrown when running on devices that support the number of parameters
Resolution Note (fix version 2023.2.0a8):
Fix for this issue will be available on Unity 2023.2.0a8 and above