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0
votes
Won't Fix

PackedMemorySnapshot: NativeArray memory is not captured in it

Profiling

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Jan 19, 2018

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Version/s: 2018.1.0b2

To reproduce: 1) Open attached project and scene 2) Play it 3) Click Bugreport->Open Test Code Window 4) Click "Capture Memory 'Edit... Read more

0
votes
Fixed

[Animation] Null Reference exception occurs when trying to add/delete th...

Animation

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Jan 19, 2018

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Version/s: 2018.1.0b1, 2018.1.0b4

Null Reference exception occurs when trying to add/delete the event or changing sample number. Steps to reproduce: 1. Create a n... Read more

0
votes
Duplicate

[Hololens] [Remoting] Crash when doing things in a weird order

--

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Jan 19, 2018

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Version/s: 2018.1.0b3

To reproduce: 1. Make sure the remoting app is not open on the hololens 2. Begin remoting in unity to the IP of the hololens 3. Star... Read more

0
votes
Not Reproducible

[Hololens] [Remoting] [Single pass instanced] Cube is being clipped stra...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

See attached screenshot. To reproduce: 1. Remote the vr-test-project to the hololens in "single pass (instanced)" mode 2. open the ... Read more

0
votes
Fixed

[2D] Crash when player collides with collider

Physics2D

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Jan 18, 2018

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Version/s: 2017.3.0f3

How to reproduce: 1. Download attached project file and open "Test Environment" Scene 2. Enter Play Mode and play with blue cube in ... Read more

0
votes
Won't Fix

MonoBehaviours with identical names but different Namespaces attached to...

Scripting

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Jan 19, 2018

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Version/s: 2017.3.0f3

Steps to reproduce: 1. Open attached “ReferenceTest.zip” Unity project 2. Open “Main” scene 3. Select “References” object in Hierar... Read more

0
votes
Fixed

[UI] Lighting settings are not saved after reloading the scene

Progressive Lightmapper

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Jan 19, 2018

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Version/s: 2018.2.0a1

Steps to repro: 1. Open attached project and 't1' scene; 2. Notice that a cube has a blue'ish tint; 3. Open Lighting window (Window... Read more

0
votes
Won't Fix

[XR][Android] Directional Light shadows don't appear in the right eye vi...

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass Shadows cast by directional light don't render at all in the right... Read more

0
votes
Won't Fix

[VR][Android] Set Target Buffers broken in Single Pass Rendering

XR SDK

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Jan 19, 2018

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Version/s: 2018.1.0b3

Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of ... Read more

0
votes
Won't Fix

[ReflectionProbes] Realtime reflection probe throws error after pressing...

Progressive Lightmapper

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Jan 19, 2018

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Version/s:

Steps for reproduction: 1) Create a new scene 2) Create a new reflection probe 3) Change the type of reflection probe to realtime an... Read more

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