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PackedMemorySnapshot: NativeArray memory is not captured in it
To reproduce: 1) Open attached project and scene 2) Play it 3) Click Bugreport->Open Test Code Window 4) Click "Capture Memory 'Edit... Read more
[Animation] Null Reference exception occurs when trying to add/delete th...
Null Reference exception occurs when trying to add/delete the event or changing sample number. Steps to reproduce: 1. Create a n... Read more
[Hololens] [Remoting] Crash when doing things in a weird order
To reproduce: 1. Make sure the remoting app is not open on the hololens 2. Begin remoting in unity to the IP of the hololens 3. Star... Read more
[Hololens] [Remoting] [Single pass instanced] Cube is being clipped stra...
See attached screenshot. To reproduce: 1. Remote the vr-test-project to the hololens in "single pass (instanced)" mode 2. open the ... Read more
[2D] Crash when player collides with collider
How to reproduce: 1. Download attached project file and open "Test Environment" Scene 2. Enter Play Mode and play with blue cube in ... Read more
MonoBehaviours with identical names but different Namespaces attached to...
Steps to reproduce: 1. Open attached “ReferenceTest.zip” Unity project 2. Open “Main” scene 3. Select “References” object in Hierar... Read more
[UI] Lighting settings are not saved after reloading the scene
Steps to repro: 1. Open attached project and 't1' scene; 2. Notice that a cube has a blue'ish tint; 3. Open Lighting window (Window... Read more
[XR][Android] Directional Light shadows don't appear in the right eye vi...
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass Shadows cast by directional light don't render at all in the right... Read more
[VR][Android] Set Target Buffers broken in Single Pass Rendering
Device: Pixel 2 SDK: Cardboard API: GLES3 Rendering: Single Pass The left eye for the Set Target Buffers scene clips in and out of ... Read more
[ReflectionProbes] Realtime reflection probe throws error after pressing...
Steps for reproduction: 1) Create a new scene 2) Create a new reflection probe 3) Change the type of reflection probe to realtime an... Read more
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