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XR Camera.SetStereoProjectionMatrix results in double vision
Steps to reproduce1) Open the attached project, which sets a custom projection matrix using Camera.SetStereoProjectionMatrix()2) Set... Read more
Animated Material properties cannot be modified after the Animation has ...
How to reproduce:1. Open the attached "TestFor1058620.zip" project2. Press Play3. Wait for the Animation to end4. Try to modify Cube... Read more
Collider doesn't change its position when you call Transform.SetParent w...
To reproduce: 1. Open the attached project (PhysicsBugReport.zip)2. Enter Play mode3. Observe that particles do not hit a pink cube,... Read more
[2018.3][OSX] Artefacts when resizing game window on a specific project
To reproduce:1. Open repro project(editor support has to be set to OpenGL)2. Enable Metal Editor support in Player settings3. Resize... Read more
2018.3.0a5 editor doesn't load when trying to open 2018.2 project for th...
Steps to reproduce:1. Create new project using 2018.2.0f22. Try to open it using 2018.3.0a5 Actual Result:1. Unity opens with a blac... Read more
Gradient editor window closes automatically when clicking on color picker
When color picker is selected on gradient editor window it closes automatically and color picking option gets disabled on Mac Steps ... Read more
[Android] Portrait Upside Down orientation works as Portrait on some dev...
How to reproduce:1. Open the attached project2. Build and run Main scene on device3. Press "Portrait Upside Down" buttonActual resul... Read more
Dependencies are not included while exporting a scene package
Dependencies are not included while exporting a package with scene asset. Steps to Reproduce:1. Create a new project.2. Add a GameOb... Read more
Unity crashes with "Segmentation fault: 11" or "Bus error: 10" when laun...
How to reproduce:1. Create a new Unity project ending with '.Unity' (i.e. MyProject.Unity)2. Open the Mac Terminal Utility3. Launch ... Read more
[Shaders][OpenGL][StructuredBuffer] position_buffer binding points are r...
To reproduce:1. Open project2. Compile the two shaders 'broken' and 'working'3. Compare compiled GLSL code(take a look at place wher... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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