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Crash in ShaderLab::shaderprops::GetMatrix when opening project on edito...
To reproduce:1. Launch editor with -force-opengl2. Open attached project Actual: Editor crashesExpected: Project should be opened wi... Read more
[UWP][IL2CPP] Projects built with IL2CPP fail to build and deploy in VS ...
Steps to reproduce:1. Create a new Unity project2. Build WSA player with Universal 10 SDK, Target: Mobile using IL2CPP scripting bac... Read more
Folder Structure missing from Assembly-CSharp.csproj
To reproduce: 1. Open any project that has a few scripts in different folders2. Build it for Windows store with a C# project3. Open ... Read more
[UI] Cannot enter or change text component value of input field after it...
Steps to reproduce: 1. Create new project.2. Create UI->InputField3. Duplicate it with Ctrl + D4. Try to change value of Text com... Read more
[iOS] Hidden/Fastblur (BloomOptimized) shader does not work on iOS with ...
Hidden/Fastblur, when applied to the camera, has no effect on iOS with Metal API. Steps to reproduce:1) Open the latest attached pro... Read more
[Windows Store] Building game doesn't work if there's only VS2017 instal...
Today the workaround is to install VS2015. Read more
Crash when running scene with particle system using LightsModule in it
Open scene Tests/11_ParticleTests_LightsModule in the attached project and press Play in the Editor. It will crash after 3-5 seconds... Read more
[Inspector][Shuriken] Value modes cannot be set to 'Random Between Two C...
When trying to select 'Random Between Two Constants' for SubEmitter parameters like Start Lifetime, Start Speed etc., the parameter ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used