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[LWRP/HDRP] ShaderGraph shader is not updated when ShaderGraph subshader...
How to reproduce: 1. Open attached project "SubGraph.zip" and scene "New Scene" 2. In Project window, open "position_sinewave_subg"... Read more
Render Pipeline Asset cannot be loaded due to Compile errors when upgrad...
How to reproduce: 1. Open the "1150131.zip" project on Unity 2019 (therefore upgrading it from 2018.3.11f1) 2. Once it loads, observ... Read more
[Tiny] Missing definition error when importing "Tiny" package in 2019.1
Steps to repro: 1. Create a new project 2. Open package manager and import "Tiny" package 3. Observe the console Expected result:: ... Read more
[Prefab] Undo across Prefab Mode: Child GameObject turns into a prefab o...
Child GameObject of nested prefab is turned into a prefab on completely unpacking the root prefab Steps to Repro: 1. Open attached ... Read more
Packman reports disabled modules as enabled, invalidating conditional de...
Reproduction steps: 1. Open "1141315" project 2. Open "Package Manager" -> "Built-in packages" 3. Disable "Physics2D" Expected Res... Read more
Using a BurstCompile job with latest com.unity.transport package crashes...
How to reproduce: 1. Open the attached project 2. Enter the Play mode ---Crash--- Reproducible with: 2019.1.1f1, 2019.2.0a12 In 201... Read more
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). ... Read more
[InputSystem] [XR] [Vive] When Vive controllers reconnect, they do not r...
Expected: When a controller is disconnected and reconnected, InputActions should gracefully resume Observed: When a controller is d... Read more
Cannot launch Editor due to "libgconf-2.so.4: cannot open shared object ...
Repro: Install Unity using any method: the Hub or Linux Download Assistant or unpack from Unity.tar.xz Attempt to launch it from com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project