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Move with snap rounds up decimal place when zoomed out
How to reproduce: 1. Open attached project "858899-repro.zip"2. Open "entry" scene3. Set Snap Settings Move X, Y and Z to 0.254. Sel... Read more
App fails to run after loading with a Javascript RangeError
Steps to reproduce:1. Open attached project "stripped_webgl.zip"2. Add "Main" scene to build settings and build for WebGL3. Run buil... Read more
[macOS] Hidden cursor doesn't hide when moved down to Dock
Cursor.visible is set to false. When the cursor is moved down to Dock, cursor reappears (expected), but when returning to the game v... Read more
[CurveEditor] Pasting keys in curve editor paste all keys instead of sel...
[CurveEditor] Pasting keys in curve editor paste all keys instead of selected keys. Repro:1- Open attached project.2- Open scene 'Re... Read more
ShowModal returns focus to wrong window on windows os
When a modal (ShowModal()) window closes under windows os, it returns the focus to the wrong window (eg: explorer) instead of return... Read more
[iOS][GLES]DepthTextureMode.Depth on Metal Devices produces artifacts
Repro steps:1) Open the project and demo scene.scene2) Change the Graphics API for iOS to GLES2/33) Build and run it on newer device... Read more
AnimationEvents that are added to legacy AnimationClips generated during...
Reproduction steps:1. Open the attached project2. Open the "TestScene"3. Enter Play mode.4. Switch to the Animation window with the ... Read more
Applying changes on the Tree prefab modifies all instances of the prefab
Reproduction steps:1. Open the attached project (testing1.zip);2. Open the "islandscene.unity" scene;3. Try to change settings to Tr... Read more
Movie Texture doesn't display some parts of a video
How to reproduce: 1. Create a new project2. Add the attached video "858607-repro.ogv" to a project3. Open the Inspector panel to see... Read more
Classes derived from System.Collections.Generic.Dictionary are not Seria...
Reproduction steps:1. Open the attached project2. Select the "Dictionary" gameobject in the hierarchy Result: Under the "Test" compo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used