Search Issue Tracker
[Packages] Entitites package includes unit tests from Unity.Services.Bro...
Steps to reproduce:1. Download user attached project2. Remove "testables" entries from the manifest.json file3. Open project and ope... Read more
NavmeshAgents do not recognize all of the baked Navmesh when spawned by ...
How to reproduce:1. Open attached project "BugPrefabInstantiate.zip" and scene "BugInstantiate"2. In Hierarchy window, select "Spawn... Read more
Unity crashes when clicking in the specific zone in the Scene view
How to reproduce:1. Open user attached project2. Click on the specific zone marked in the photo Expected results: Successful clickAc... Read more
[Inspector] Content of longer .md files is cut off
To reproduce: 1. Open the attached project (New Unity Project (19).zip)2. Select the Packages/HD Render Pipeline/LICENSE file3. Obse... Read more
Creating Layer Groups with the '/' symbol creates multiple groups with t...
How to reproduce:1. Create a new Unity project2. Create multiple grouped Layers (for instance, 'GroupedLayer/Layer1' and 'GroupedLay... Read more
Korean/Chinese IME: Certain combinations of Korean letters get deleted f...
How to reproduce:1. Create a new Project2. In the Hierarchy Window right-click -> UI -> Input Field3. Switch your Keyboard lan... Read more
[Mac] Crash when adding new component using keyboard
Steps:1. Open a new project2. Create a new GameObject3. In Inspector press Add Component4. Type any component's name5. Press "Down" ... Read more
[WebGL] Task awaited with Task.ConfigureAwait(false) does not continue i...
Steps to reproduce:1. Open user attached project2. Build and run on WebGL3. Observe that ConfigureAwait(false) does not output "Asyn... Read more
Crash at GameObject::SetIsPreviewSceneObject when undoing and redoing Ad...
Steps to reproduce:1. Create a new project2. Create a new GameObject3. Add Cloth component4. Add any other component5. Undo, Redo Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation