Search Issue Tracker

0
votes
By Design

[Graphics] Certain Graphics commands (SetViewport) only get applied to t...

Graphics - General

-

Feb 01, 2018

-

Version/s: 2017.3.0p3

BY DESIGN: Neither CommandBuffer.ClearRenderTarget or GL.Clear clears more than the first color buffer. We currently don't support c... Read more

0
votes
Fixed

Exceptions are being thrown in HashSet<T> when using AssemblyDefinition

Scripting

-

Feb 02, 2018

-

Version/s: 2018.1.0a5, 2018.1.0b5

Steps to reproduce: 1. Download 996937_repro.zip 2. Open ScriptA and ScriptB in VS 3. Notice multiple errors in Error List Expected... Read more

1
votes
Won't Fix

DLL is not imported correctly when a project requiring a Library rebuild...

Scripting

-

Feb 05, 2018

-

Version/s: 2017.3.0f3

Steps to reproduce: 1. Open QA attached project 2. Navigate to Assets/Commonds/Atesh/WindowsAndWidgets/DLLs/ -- Notice the state of ... Read more

0
votes
Fixed

Crash on "MemoryManager::Reallocate" when shooting objects with particles

Visual Effects - Legacy

-

Feb 08, 2018

-

Version/s: 2018.1.0b5, 2018.1.0b6

Steps to reproduce: 1. Open user attached project 2. Play the scene 3. Shoot around the scene - Editor crashes at this point Expe... Read more

0
votes
Fixed

IL2CPP strips parameter attributes

IL2CPP

-

Feb 08, 2018

-

Version/s: 2017.3.0f3

Steps to reproduce: 1. Open user attached project 2. Build to anything that supports IL2CPP (Tested Android and iOS) 3. Inspect debu... Read more

0
votes
Won't Fix

Serialization of custom class doesn't work when defined in a base class ...

Serialization

-

Feb 08, 2018

-

Version/s: 2017.1.3p1

To reproduce: 1. Open the project, attached by the tester (serializationBug.zip) 2. Inspect the ChidClass.cs script 3. Add the scri... Read more

0
votes
Fixed

[Android] GearVR Rendering Skinned Mesh breaks with Normal mapped standa...

Mobile

-

Feb 12, 2018

-

Version/s: 2018.1.0a4, 2018.1.0b6

Steps to reproduce: 1. Open attached project "Unity_Simple_Tests_01.zip" 2. Enter play mode and observe mesh animating 3. Build and ... Read more

1
votes
Fixed

[Android] "Input.GetMouseButton" stays true if there is a touch interrupt

Mobile

-

Feb 13, 2018

-

Version/s: 2018.1.0b6

Reproduction steps: 1. Download and open attached project ("InputTest.zip") 2. Build and run "test.unity" scene on an Android device... Read more

0
votes
Not Reproducible

"IndexOutOfRangeException: Array index is out of range" is shown when th...

Scene/Game View

-

Feb 14, 2018

-

Version/s: 5.6.3p1

To reproduce: 1. Open the project, attached by the user (TVboy.zip) 2. Open the "Example-Avatar" scene 3. Open the Scene view 4. Ob... Read more

1
votes
Duplicate

Null reference exception is being thrown when Tag from the Tag list is r...

Asset - Database

-

Feb 15, 2018

-

Version/s: 2017.3.1f1

To reproduce: 1. Open project attached by QA 2. Remove "TagB" from the tag list 3. Build and run project 4. Check player.log or Xc... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.