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Adding Standard shader to always included shaders stops build at shader ...
How to reproduce:1. Create new project2. In graphics settings (Edit > Project Settings > Graphics) set to always included shad... Read more
LUT for TonemappingColorGrading is different from original Color Grading...
Steps to reproduce:1. Open User's attached project2. Select Main Camera > "Tonempping Color Grading" component3. Enable "Color Gr... Read more
GUIskin objects do not serialize properly in assebundles, loading result...
Steps to reproduce:1. Download and open the project2. Build assetbundle with Portalarium/Build3. Press play Result: crash upon loadi... Read more
Unnecessary shadows are rendered in Editor when Android platform is sele...
Reproduction steps:1. Open the attached project ("NewRepro.zip")2. Open "Test" scene3. Switch the platform in the player settings to... Read more
[Android] ScrollRect glitches on Android Phones with Adreno 3XX
How to reproduce:1. Open the attached project2. Build and run on Android device3. In menu click first or second button4. In the main... Read more
BC6H Cubemap.GetPixels return garbage data.
Description: Since 5.5, Cubemaps baked by Reflection Probes are not readable with GetPixels/SetPixels operations anymore. They were ... Read more
Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is r...
Reproduction Steps:1. Create new project2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage")3. Open User's c... Read more
Visual studio 2015 debugger not showing variable values within different...
Steps to reproduce:1. Open the attached project (865975-TestProject.zip)2. Open the test.unity scene3. Open script(Assets/TestScript... Read more
Disabling Animator layers does not improve performance
To reproduce:1. Open attached project "AnimationLayerPerformanceRepro.zip"2. Open "Profiler" window.3. Open and Play "main" scene an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List