Search Issue Tracker
Shaded Wireframe Draw Mode is not working in SRP
To reproduce: 1. Create a new project with Lightweight - Preview template 2. In the Scene view, try turning Shaded Wireframe mode o... Read more
Discrepancy between Xbox controller input mapping between PC versus Android
I have a project where I specified controller axii in Input Manager as Horizontal and Vertical for use in a game script. At least o... Read more
Switching between Animations with AssetBundle, cause AnimationPlayableAs...
How to reproduce: 1. Download attached project and open "A" scene 2. Enter Play Mode and press "Space" with keyboard (it will load "... Read more
Editor Crash on changing speaker when audio track is playing in timeline
Editor Crash on changing speaker when audio track is playing in timeline Steps to Reproduce 1. Create a project. 2. Get some audio... Read more
Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce 1. Create a new project. 2. Create a material using a Mobile Bumped Specular 1 Directional Light shader. 3. Cr... Read more
[macOS] [.NET 3.5] Relatively slow concurrent managed allocations
Reproduction steps: 1. Open the attached project. 2. Play the 'main' scene. 3. Check notifications in the Console tab. Actual resul... Read more
[il2cpp] Player crashes when imgui is included in scene
-e: see title, when the script is disabled it works, using mono it works, running 64bit standalone it sometimes doesn't crash (not f... Read more
[linux] screen selector not shown on standalone
-e: see title, an error is logged: --Error looking up SetupUnityCallbacks: /home/stefan/Downloads/input/DoubleInput2018.2.0a1_Data/P... Read more
[XR Lightweight SRP] The Async Timewarp quad gets 'stuck' and stops upda...
1) Download the attached project 2) Setup Rift 3) Enter Playmode 4) Select the Main Camera Object in the hierarchy 5) Put on Rift o... Read more
Cloth Sphere colliders are not initialized for collision properly
To reproduce: 1. Open attached project "ClothTesting.zip" 2. Open test.unity scene 3. Enter play mode Expected result: plane colli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions