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Camera stops for a moment when moving in scene view and a movement key g...
To reproduce:1. Open any project2. Try to move the camera by right clicking and pressing W, A, S or D.3. Switch directions without r... Read more
[Selection outline] Outline in objects that overlap selected objects dis...
To repro:1. Open project attached.2. Select plane.3. Zoom in and out scene view. Actual result: On cube and sphere (which are not se... Read more
[SubEmitters] SubEmitters no longer getting killed off in Scene View
Repro steps: 1. Open Scene1 from attached Bug_001.rar project.2. Select particle system in scene and preview3. Observe how the red (... Read more
Tree icon is missing
Steps to reproduce : - create a new scene- create a tree game object and notice the icon in the inspector Read more
[Shuriken] Error in TLS Allocator ALLOC_TEMP_THREAD when simulating part...
Repro steps: 1. Open repro-scene from attached project.2. Select Particle System in Hierarchy for it to Simulate.3. Observe console ... Read more
Error when compiling surface shader when dynamic loop depending on World...
Steps to reproduce:1. Open attached project2. Select "TestShader" in project view3. Compile shaderResult: error "Surface shader Inpu... Read more
Build And Run fails to run build name with non-URI characters (i.e. spac...
To reproduce:1. Create a new project2. Switch to WebGL3. Press Build&Run4. Create and select a "New folder" Actual result: "inco... Read more
Model disappears when switching to Metal editor
To reproduce:1. Open attached project2. Open the "Example" scene3. Switch the graphics API to MetalNotice that the ear model disappe... Read more
[iOS] Destination folder created even when build fails
To Reproduce: 1. Click build in iOS build settings.2. Enter any new folder name.3. Click save.4. The build fails (for some reason). ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used