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Fixed in Unity 2018.1



Found in


Issue ID




[Selection outline] Outline in objects that overlap selected objects disappear on zooming

Scene/Game View



Priority: 7Not yet prioritized for a release


Severity: 4Minor or cosmetic issue

To repro:
1. Open project attached.
2. Select plane.
3. Zoom in and out scene view.

Actual result: On cube and sphere (which are not selected) thin outline appears and disappears on zooming in/out.
Expected result: Outline on objects that are not selected but overlap selected ones should be persistent in any state.

Tested in 5.5 and 5.6.

Comments (1)

  1. 376a0dcc33304c6320454180ba637786?d=mm


    May 23, 2019 17:13

    "Graphics: Disabled msaa for sceneview. This fixes issues with sceneview selection and assure SRP compatibility with sceneview. (856883)"

    Well, that's not exactly how you fix the outline. It would be okay-ish if MSAA was only disabled when outline is enabled, but completely killing it for all scene views doesn't make sense.

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