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[SpeedTree] 2018.3 : Assertion appears after Playmode started from Prefa...
Steps:1. Open https://drive.google.com/file/d/11sgHCDokZoj1b92P-hTCSOCu8pWhXhhF/view?usp=sharing2. Instantiate Confier_Desktop.spm3.... Read more
[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...
Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor2. Double click on... Read more
[Improved Prefabs] Error message appears twice from two different pieces...
Steps:1. Create a prefab out of any GameObject2. Open it in Prefab Mode3. Add script on it4. Delete script asset5. Drag root GameObj... Read more
[Improved Prefabs] Adding a new script from "Add Component" button in In...
Steps:1. Create a prefab out of any GameObject2. Open it in Prefab Mode3. Select root GameObject4. Click on "Add Component" button a... Read more
[PLM] No emissive GI contribution for objects using custom meta pass lig...
Steps to repro: 1. Open the attached project and 'cube' scene;2. Observe that cubes using custom emissive meta pass shaders contribu... Read more
[Improved Prefabs] Attempt to make a new prefab from existing instance w...
Steps:1. Make a prefab with any script2. Have the instance of it in the Scene3. Delete script==> Instance is with missed script n... Read more
Mipmap generation is different between Unity 2017.* and Unity 2018.*
To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity2. Open "Main" scene3... Read more
Editor Crashes on Animator::Prepare when exiting Play mode
How to reproduce:1. Open the attached owncloud Project2. Enter Play mode3. Exit Play mode Expected result: Editor exits play mode su... Read more
[PLM] Seams of plane edges are visible on rendered shadow when using Sha...
How to reproduce:1. Download and open attached project "TestScene"2. Load Scene "test" found in Arts/Scenes/Scenes3. Go to Lighting ... Read more
HandleUtility.ApplyWireMaterial(); does not contain Handles.zTest in Dot...
To reproduce:1. Open users attached project "zTest.zip"2. Open "SampleScene.unity" scene3. Move the blue cube around4. Observe as on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject appears as "deleted gameobject" in Hierarchy when importing a model using a custom script
- The Animation window’s grab handle has a more blurred, lower‑resolution texture when compared to the Timeline window’s grab handle
- Certain search fields become uneditable after clearing the previous search string using the "x" button
- Raycasts travel an incorrect distance when a non-normalized Direction vector is provided to RaycastCommand
- The mouse cursor can escape the bounds of the Game view when the Editor experiences a stall