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When using a custom PropertyDrawer in a custom attribute, unnecessary(?)...
To Reproduce:1. Open "Scenes/TestScene" in the attached project.2. Click on 'PlatformDependentDestructor' in hierarchy, type is not ... Read more
uGUI slows down constantly rebuilding the Canvas when using Screen Space...
To reproduce this bug: 1. Open the attached project ( uGUI_ProjectBeta11 )2. Open Scroll View scene3. Open Profiler and select 'Deep... Read more
The Behaviour Type dropdown menu does not exist in the uGUI toggle compo...
-Open 4.6.0b11 Unity Manual-Select uGUI Overview-Select uGUI GameObject and Components-In the section about 'Toggle' there is a Beha... Read more
Freeze when calling Profiler.EndSample() while profiler is open
Steps to repro:1. Open the attached project and the scene2. Open the profiler3. Press play4. Observe the freeze Read more
The caret appears above the text being entered when having text's vertic...
To reproduce this bug: 1. Open the attached project2. Open 'test' scene3. Play the scene4. Notice the caret appearing above the text... Read more
Profiler does not detect WP 8.1 when built & run from Unity
To reproduce:1. Create a new project2. Switch the platform to Windows Store and the SDK to WP 8.13. Go to build settings and set it ... Read more
using async tcp sockets in the unity web not working
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
Inaccurate link in scripting API to information about Rigidbody sleeping
In the scripting API page of the Rigidbody.Sleep http://docs.unity3d.com/ScriptReference/Rigidbody.Sleep.html there is a link to "Ph... Read more
The documentation for the WWW constructor is cut off
The WWW class constructor documentation http://docs.unity3d.com/ScriptReference/WWW-ctor.html has a missing function prototype. The ... Read more
Some of the transparent shaded surfaces are completely black on device
Reproduced on:Google Nexus 5 with Android 4.4.4 Reproduced with:Unity Version 4.5.1f3 (73cd57f80e3e) Read more
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