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Sprites from external folder are copied into Assets before they are actu...
Sprites from external folder are copied into Assets before they are actually placed into Scene View Steps to Repro: 1. create a new ... Read more
Error when exiting play mode for 2D Scrolling Shooter (Unity A$ 2D Pack ...
Error when exiting play mode for 2D Scrolling Shooter (Unity A$ 2D Pack 2.0) Steps to Repro: 1. import the Unity 2D Pack 2.0 from th... Read more
Setting textureType on TextureImporter resets sprite mode to single
Steps to reproduce:1. Open the project2. Change the Sprite mode to "Multiple"3. Click "Apply"OR1. Open the project2. Change the Spri... Read more
Android and Xcode settings in preferences disappear after build refreshe...
How to reproduce:1. Make sure that you have Android or iOS module downloaded2. Create a new project3. Open preferences and leave the... Read more
Error "Screen position out of view frustum" when Scene is zoomed past a ...
Steps to reproduce:1. Open an empty project2. Use mouse's scroll wheel to zoom in as much as possible Expected: at some point you're... Read more
Importing project to 5.5 version makes mcdroid prefab corrupted
Steps to reproduce: 1. Open the attached project and download the attached packages2. Open '_test CREATURES' scene3. Import the atta... Read more
[Android] UI buttons are sliced on VideoCore GPU device
Steps to reproduce:1) Download attached project and open in Unity2) Build and Run project on a deviceNote: UI button looks like cut ... Read more
[Android]Unity throws a build time dex exception
STR:1. Open attached project2. Build for android-"Unable to convert classes into dex format" error appears Expected result: Unity sh... Read more
[Android] Identification and Configuration settings disappear after Bund...
Reproduction gif:1. Create new project using 5.6a52. Open Other Settings and see that Android settings are in place3. Build apk with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used