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Crash when MenuItem is not in a submenu
Reproduction Steps:1- Open a new Unity project.2- Import EditorScript.cs Expected Result: Error "Ignoring menu item Mark as Dirty be... Read more
Some of the links opened with build settings > open download page are br...
To reproduce:1. Open any project2. Open build settings3. Click "Tizen", "PS Vita" or "PS4"4. Click "Open download page"Notice that i... Read more
Inspector does not update changes to Assets made through Editor scripts
Steps to reproduce:1. Open the attached project (model_import.zip)2. Select Assets/Resources/Materials/sample.mat3. Observe the Insp... Read more
Physics.CheckBox returns true instead of false when Rigidbody.interpolat...
To reproduce: 1.Download and open attached project2.Open "test" scene3.Press Play4.While in game Mode increase velocity variable of ... Read more
[UI]Disabling a nested canvas inside another nested canvas moves the Ima...
Steps to reproduce:1. Download and open the attached project2. Disable the "Nested1" gameobject3. Enable the "Nested1" gameobject Ex... Read more
Physics.ComputePenetration returns false against MeshColliders despite a...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Notice how the Yellow capsule in the middle was dyed red due to ... Read more
Changes to blending mode via shader properties are ignored in Graphics.Blit
Shader properties can be used for changing blending mode of a shader pass with using square bracket notation (e.g. "Blend [_Foo] [_B... Read more
[Networking]Unable to connect to another server without manually calling...
Steps to reproduce:1. Download and open the attached project2. Build "ClientExample" scene for standalone3. Open scene "ServerExampl... Read more
For built projects Deep Profile is enabled when button displayed as it i...
Reproduction steps:1) Download and open "859299_DeepProfileInverted.zip" project2) Build and run "ScA" scene on any platform3) Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow