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Tiling cannot be set independently for Main and Secondary Maps
For the Standard shader you used to be able to set different tiling values for Main Maps and Secondary Maps. Using Unity 5.0 beta 16... Read more
Crash when removing Canvas component from object
To reproduce:1. Open attached project2. Open MatchSim3. Select Canvas4. Remove Graphic Raycaster and Canvas components5. Editor crashes Read more
Custom cursor appears on Android even when trying to hide it
If custom cursor is set in project, it appears in Android builds too and it cannot be hidden in any way Read more
[2D] Black border appears when using "Sprites/Diffuse" shader on 5.0
Steps to reproduce: 1. Create new Unity project2. Import 2D sprite3. Create a game object using the imported sprite4. Create new mat... Read more
[DllImport] When import Dll file via Unity package import, a duplicate D...
To reproduce this issue: 1. Open the attached project2. It has Events.dll3. Import 'UpdatedEventsDLLPackage'4. Notice Events 1.dll i... Read more
[Camera] When profiling editor, 'GameObjects in Scene' increases every t...
To reproduce this issue: 1. Open new project2. Create camera(if it's not created)3. Open 'Profiler Window'4. Enable 'Profile Editor'... Read more
[Fog] Make runtime fog changes in editor not use new shader variants if ...
When Fog is changed from a script only, then in player builds it does not appear. To reproduce this issue: 1. Open 'FogRenderSetting... Read more
After copying multiple keyframes, it's impossible to add
After copying multiple keyframes, it's impossible to add multiple keyframes Repro:1. Add a couple of keyframes. Select a column of k... Read more
[Skybox] Procedural skybox shader does not take directional light's inte...
Steps to reproduce: 1. Create new Unity 3D project2. Make sure the 'Skybox' is set to 'Default-Skybox' under the Lighting window3. A... Read more
[Standard] Shadow of an object with transperent rendering mode in standa...
Steps to reproduce:1. Open the attached project and the scene2. There is a cube with a material which has a standard shader with ren... Read more
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