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Native rendering plugin example does not work on D3D11
The Unity manual includes sample code for doing native rendering via a plugin. The example works in D3D9 but not in D3D11. This is t... Read more
Image effects are broken on WP8
To reproduce:1. Create a new project2. Import the image effect package3. Attach an image effect to the main camera (I'm using fishey... Read more
[WP8.1] Text from clipboard can not be pasted into Unity on WP8.1
Steps to reproduce:1. Download attached project2. Deploy it to Windows Phone 8.1 device3. Get some text into clipboard of the device... Read more
Screen.dpi has incorrect value on Windows Phone 8.1
Steps to reproduce:1. Download attached project2. Build and run it as WP8 application. Take a note of reported Screen.dpi3. Rebuild ... Read more
GUIText not rendered and exceptions thrown
-e: see title -repro:--open ExampleScene from attached project--run in editor and see red LOL--build for webgl (dev build + fastest)... Read more
Il2cpp not generating required array type for FindObjectOfType.
-e: see title -repro:--open attached project--build for WebGL--run build--click Play in the 1st scene--NOTICE error being thrown and... Read more
some sprites rendered white during mass instantiation
-e: see title -repro:--open test scene form attached project--run in editor and see all the sprites being rendered properly--build a... Read more
OnSelect will be called at a different time with the mouse and cursor ke...
To reproduce this bug: 1. Open the attached project2. Open 'SelectEventTest' scene3. Press play4. Use arrow keys to navigate5. Notic... Read more
An object made using CanvasRenderer.SetVertices does not respond properl...
To reproduce this issue: 1. Open the attached project2. Open 'Test' scene3. Press play4. The red square is made using a UIVertex arr... Read more
crash with external dll usage
-e: the scene uses some external dll for xml stuff which crashes editor and the webgl the way it is presented -repro:--open scene of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed