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0
votes
Won't Fix

[UI][Android] Dynamically changing UI Text is slower on latest versions

uGUI

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Jul 02, 2018

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Version/s: 2018.3.0a1, 2018.3.0a4

How to reproduce:1. Open attached project2. Build "TextMeshUI" scene to Android device with latest 2018.3 version3. Launch the appli... Read more

4
votes
Fixed

"Did you spawn new GameObjects from OnDestroy?" error appears when exiti...

Scripting

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Apr 15, 2018

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Version/s: 2017.3.1f1

To reproduce:1. Open attached project2. Enter and Exit Play mode3. Notice that error appears Actual result: Error "Some objects were... Read more

2
votes
Fixed

[LWRP][Android] Model materials disappear, but the shadows remain on Adr...

Android

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Jun 27, 2018

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Version/s: 2018.1.5f1

Steps to reproduce:1. Open user attached project2. Build & Run on Android device running Adreno 630 GPU3. Observe that model mat... Read more

0
votes
Fixed

[PlayableDirector] OnGraphStop and OnPlayableDestroy are not called if p...

Timeline

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Jun 28, 2018

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Version/s: 2017.3.0a1, 2018.1.1f1

To reproduce:1. Open project2. Open and play 'SampleScene'3. Press P4. After cube stops moving, pause scene and exit play mode5. Ent... Read more

2
votes
Fixed

[Linux] After rearranging or resizing windows in the editor, areas of th...

Linux

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Jun 29, 2018

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Version/s: 2018.2.0b7

To reproduce:1) Create new project2) Make sure it's maximised (the issue is easier to get there)3) Try resizing any docked window Pa... Read more

1
votes
By Design

Humanoid character's animation plays differently when root motion is dis...

Animation

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Jul 02, 2018

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Version/s: 2018.1.5f1

How to reproduce:1. Open User's attached project2. Enter Game mode3. Select "adventurer_humanoid" gameObject inside hierarchy view4.... Read more

0
votes
Won't Fix

Text display color turns black after applying Font Asset which was expan...

uGUI

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Jul 02, 2018

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Version/s: 2018.1.0f2

How to reproduce:1. Open the attached "TestFor1055820.zip" project2. Open the Fonts folder in the Project window3. Expand any of the... Read more

2
votes
By Design

[Android] low fps due to GFX.WaitForPresent call when running a simple s...

Mobile Graphics

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Jun 26, 2018

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Version/s: 2018.1.5f1

To reproduce:1. Open my attached project found in "Adreno.zip"2. Build and run for Android with Andreno 4053. Observe the fps via fp... Read more

0
votes
Fixed

[Backend][Improved Prefabs] Applying dependent componet to nested prefab...

Scene Management

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Jul 02, 2018

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Version/s: 2018.3.0a4

Steps:1. Create empty GameObject 'A' and 'B'2. Make prefab asset out of 'A' and another one out of 'B'3. Nest 'B' to 'A'4. Instantia... Read more

0
votes
Fixed

[Improved Prefabs] Added components cannot be reordered on prefab instance

Scene Management

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Jul 02, 2018

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Version/s: 2018.3.0a4

Steps:1. Create and instantiate any prefab asset2. Add two components to it==> Both components are added with '+' sign3. Select a... Read more

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