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Shadows are incorrectly computed when Shader modifies vertex positions
To reproduce: 1. Open the project (shadow_bug.zip)2. Open MainScene from the project3. Enable Material Animation Expected results: s... Read more
[iOS] Pasting Unicode U+FDFD to InputField clears the font texture
Reproduction steps:1. Open the attached project "fdfdTest.zip";2. Make a build for iOS platform;3. Launch the built project on any i... Read more
[WindowsMR] Graphics debugging fails for a Windows Mixed Reality app
Steps to reproduce:1. Download attached project2. Change platform to UWP3. Enable XR support4. Build VS solution5. Debug -> Graph... Read more
Gizmos toggle button in the Scene view lacks the two-state functionality...
Steps to reproduce: 1. Create a new project and open the SampleScene2. Navigate to the Scene view and click on the Gizmos button eit... Read more
[UI] Transform component displays inaccurately rounded values when using...
Steps to reproduce: 1. Download the attached project and open the SampleScene2. Select any GameObject within the scene and begin mov... Read more
[Android] Orientation not calibrating correctly when flipping device in ...
Reproduction steps:1) Download and open user's attached project2) Build and run on an Android device3) Make sure to hold the device ... Read more
ScreenCapture.CaptureScreenshotAsTexture grabs active window instead of ...
Steps to reproduce:1. Download attached project2. Open SampleScene (Asstets->Scenes)3. Select "Directional Light" game object in ... Read more
Animator sub-window layout changes are not saved correctly
How to reproduce:1. Create a new project2. Go to Window -> Animation -> Animator3. Scale the layers/parameters sub-window with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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