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[iOS] Higher memory consumption in Load/Store Bandwidth frame using comm...
To reproduce:1. Open project2. Build to XCode and runs in a Metal iOS Device.3. Capture a frame to see only one RenderCommandEncoder... Read more
Outdated error is thrown when entering Play mode and having rigidbody wi...
How to reproduce:1. Open attached project "OutdatedError.zip" and scene "SampleScene"2. Enter Play mode3. Observe Console window Exp... Read more
Editor crashes when adding a script with a UI component requirement to a...
How to reproduce:1. Open the scene "NewScene" from my attached project "New Unity Project.zip"2. Select "Parent" GameObject and from... Read more
Editor crashes if checking "SystemInfo.SupportsTextureFormat" with every...
Reproduction steps: 1. Open "MinimalRepro.zip" Project2. Open "Test" Scene3. Enter Play mode Expected Result: Entering Play mode is ... Read more
[ProBuilder] Scene GUI appears unlit when the scene lighting off and whe...
To reproduce:1. Open a new project2. Import the ProBuilder using Package Manager or Asset Store, if on older versions3. Set the Colo... Read more
Surface Shader Compiler compiles for additional non-selected APIs
Steps to reproduce:1. Download and open the attached project2. Check the "NewSurfaceShader" Result: Shader error in 'Custom/NewSurfa... Read more
[Wintermute] Unity crashes when switching from Enlighten to PLM if the e...
Steps to reproduce:1. Install Unity in a folder with some non-Latin symbols. Or find a folder which contains Unity and change folder... Read more
[Metal] Freeze or crash when loading assetbundle in ProduceClone() [inli...
Reproduction steps:1. Open the attached project.2. Play the 'SampleScene' or build it for iOS device. Actual behavior:- Editor will ... Read more
VideoPlayer.Prepare() causes error: Assertion failed: Assertion failed o...
How to reproduce:1. Open the attached project2. Open the "test" scene3. Press Play4. Press "RepeatClick" button Actual result: Video... Read more
[Animation] Visual feedback of a Entry/Exit node transition is played tw...
To reproduce:1. Open project2. Open 'EntryExit' scene3. Open Animator4. Disable Auto Live Link option5. Select Cube GO6. Set 'New St... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument