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[UI Toolkit] Fit Canvas doesn’t fit the canvas when Match Game View enabled
Repro: Import the attached UXML file to an empty project. Set Game View resolution to Full HD. Open imported UXML file in UI Builder... Read more
[UI Toolkit] All editor documentation links lead to missing pages
Repro: Open a new project in an editor install where the Documentation module is not installed. Setup UI Toolkit component. (i.e. Ga... Read more
Editing tile map prefab instance takes a long time
Reproduction steps:1. Open the attached “GeneratedMeshIssue.zip“ project2. Open “Terrain” scene3. Open WorldEditor window in the Too... Read more
[UI Toolkit] Can’t reposition caret or select text with cursor when rena...
Repro: Create a new project. Project View -> Right click -> Create -> UI Toolkit -> UI Document Open document in UI Buil... Read more
Validate material with shadergraph
it don't work because it clear keywords https://forum.unity.com/threads/hdmaterial-validatematerial-still-broken-for-shader-graphs-h... Read more
[Project Browser] Project Browser asset highlighting is broken
Repro: Open a new Project. GameObject -> 3D Object -> Cube Select the Cube to view in Inspector, Add Component -> New scrip... Read more
Lines drawn using Painter2D are drawn incorrectly when overlapping
Reproduction steps:1. Open the “IN_31287_Painter2D“ project2. Open the “SampleScene” scene3. Enter Play Mode4. Move the cursor in ci... Read more
Editor freezes when selecting multiple assets with different Scripted Im...
Reproduction steps:1. Open the “ImporterMultiSelectCrash“ project2. Open the “Images” folder3. Select the “test1.png“ asset, and in ... Read more
Transparent GameObject is displayed in the wrong position when changing ...
Reproduction steps:1. Open the “TransparentAABug“ project2. Enter the Play Mode3. Toggle off the “Toggle AA” toggle4. Toggle off the... Read more
Khmer is displayed wrong when used in the Text field
How to reproduce:1. Open the attached “Text.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS