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UI Objects are not added correctly as children of UI Object Prefabs
If you are editing a UI Object in Prefab Mode and attempt to add another UI Object as a child of the prefab, it will get added to th... Read more
Togging XRSettings.enable causes crash when going from True -> False -> ...
https://ono.unity3d.com/unity/unity/pull-request/69657 Read more
Lightweight Depth Pass doesn't support Alpha Clip
Lightweight Depth Pass doesn't support Alpha Clip 1. What happenedThe shadow/depth rendering on the lightweight rendering pipeline d... Read more
Child's Rect Transform values are not being driven by parent's Grid Layo...
How to reproduce:1. Open user's project2. Press Play Expected result: Rect Transform values driven by GridLayoutGroupActual result: ... Read more
[LWRP][Android] Screen flickering when changing orientation from portrai...
How to reproduce:1. Open attached project2. Build and run to device3. Once the application is built, change the orientation from lan... Read more
Crash on PrefabImporter::GenerateAssetData when reimporting Nested Prefab
How to reproduce:1. Open the attached "1051844_repro.zip" project2. Observe that it contains three prefabs forming a hierarchy:- "Pa... Read more
[Improved Prefabs] Scene prefab instances imported from older versions h...
Reproduction steps:1. Open the attached project "RewiredU2018_1.zip";2. Go to Window -> Rewired -> Extras -> Control Mapper... Read more
[Windows] Menu items stay enabled even though operations aren't allowed
Steps to reproduce: 1. Create new project2. Without having anything selected, go to Component top menu and notice that all component... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open