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Used Editor version is not fully shown in the Editor window
How to reproduce:1. Create any new project2. Observe the version shown in the Editor window Reproducible with: 2023.2.0a2Not reprodu... Read more
Rendering in Player is broken on Macbook built-in display when useHDRDis...
Reproduction steps:1. Open the attached Project “RenderBug”2. Go to File > Build And Run Expected result: The Player is built wit... Read more
Performance degrades when profiling in newer Editor versions
How to reproduce:1. Create a new project2. Enter Play Mode3. Open the Profiler window (Window → Analysis → Profiler)4. Change the pr... Read more
"Exception: Attempting to use an invalid operation handle" thrown when c...
How to reproduce: Open the attached project "1477454_addressable_CleanBundleCacheOperation.zip" Enter Play Mode Expected results: No... Read more
WebGL build fails when Apple ARKit XR Plugin is used in the project
Reproduction steps:1. Open the attached project “WebGLRepro”2. Build the project for WebGL Expected result: The WebGL build is succe... Read more
[Windows] Popped out windows do not resize in real time
How to reproduce:1. Open any project2. Pop out a window like Project Browser so that it is not connected to anything3. Resize it out... Read more
Version control identifying icons are low resolution and do not scale
1. Open any project and set-up Plastic SCM2. Create a workspace for the project3. Create a new Asset in Project Browser4. Use the Pr... Read more
An invalid asset is created and an error is logged when duplicating a su...
Reproduction steps:1. Open the “EmptyNameDuplication“ project2. Expand the “Treestump.glb“ asset3. Select and duplicate any Material... Read more
Shortcuts: "Create Profile" window is too big accordingly to its content
Steps to reproduce: Create a project Go to menu "Unity" -> "Shortcuts" Verify, that "Shortcuts" window opens In profile drop-down... Read more
The "GPU Usage" module shows no info when Profiler recording is enabled
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Egyptian_Temple/DEMO” Scene3. Enter Play Mode4. Open the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS