Search Issue Tracker
By Design
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b4
2023.2.0a2
Issue ID
UUM-26985
Regression
No
Rendering in Player is broken on Macbook built-in display when useHDRDisplay is enabled
Reproduction steps:
1. Open the attached Project “RenderBug”
2. Go to File > Build And Run
Expected result: The Player is built with a background
Actual result: Rendering is broken, objects in the scene have black artifacts, the background is not visible
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b4, 2023.2.0a2
Reproducible on: MacOS 13.1 (M1 Max), MacOS 13.1 (Intel)
Not reproducible on: Windows 11
Note: When testing, make sure that no external displays are connected
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crash on "PPtr<Shader>::operator Shader*() const" when checking in changes with a very long comment in Unity Version Control window
- [Ubuntu] Toolbar and menu items for Version Control lack spaces in text on Linux
- Unity Version Control window Pending Changes tab’s Item checkbox is unresponsive when clicked and the item list is empty
- Audio stuttering occurs when heavy processing is performed while OnAudioFilterRead is in use
- Inconsistent Node search results in VFX Graph
Resolution Note:
Please not that HDR output with URP on macOS was not fully supported at the time the bug was filed. Now that HDR output (macOS+URP) has been completed on our internal development stream, the issue does not reproduce there anymore.
Full HDR output support on URP will be released with Unity 2023.2