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Entering a whitespace before a Chinese character in Text component adds ...
To reproduce:1. Create a new project and add the attached unitypackage2. Select "Text" game object from the hierarchy3. In the inspe... Read more
Particle Emission does not work, when parent has Kinematic Rigidbody 2D
Reproduction steps:1. Open project attached (ParticleDistanceBug).2. Open scene "TestScene".3. Press Play. Expected result: Particle... Read more
Transparent object with negative scale makes game view black in Play mod...
Transparent object with negative scale doesn't work with RenderTexture. Screen becomes black when in Play mode.Problem appears in Po... Read more
Unable to declare local variable within different scope
Steps to reproduce:1. Open the attached project (860956-TestCase.zip)2. Open the Assets/test.unity scene3. Error message appears in ... Read more
Enabling "Use Full Kinematic Contacts" on Rigidbody2d has no effect
To reproduce:1. Open attached project "FullKinematicContactBug.zip"2. Play "test" scene. And watch how moving "Player" object intera... Read more
When multiple .mb (Maya binary) files are imported, the imported files d...
To reproduce:1. Open attached project2. Go to models folder3. Notice that both models contains same submodels4. Reimport one_meter_p... Read more
[iOS] Loading models with Tangents set to Calculate Legacy from asset bu...
When loading fbx models that have Tangents set to 'Calculate Legacy' in Import Settings from asset bundles, iOS builds crash in s_Sk... Read more
LineRenderer has gaps in it when values are repeated
Reproduction steps:1. Open the attached project2. Open the "main" scene Result: LineRenderer gameObject has a gap in it, due to repe... Read more
Mathf.PingPong occasionally returns negative values
Steps to reproduce:1. Open attached project "861278.zip"2. Press play3. Observe console outputResult: Mathf.PingPong(4676.5f, 1.99f)... Read more
Add clarification in "Use Mesh Colors" tooltip that Texture colors are i...
Reproduction steps:1. Create new project.2. Import Asset package (bug_report_particle_mesh_renderer_shape.unitypackage)3. Open scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script