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Cannot assign material to a gameobject when dragging it on the object in...
To reproduce this bug: 1. Open the attached project2. Open 'scene'3. Try to drag material onto the Cube in the Hierarchy4. It is imp... Read more
WP8 native plugin winmd placeholder cannot be set
To reproduce:1. Open attached project. It is the rendering plugin example that uses a native plugin for WP82. Navigate to Plugins &g... Read more
Building rendering plugin example for WP8 fails
To reproduce:1. Open attached project. It is the rendering plugin example for windows phone2. Build for WP83. Errors are thrown and ... Read more
StateMachineBehaviour.OnEnable is called on play even when there is no a...
To Reproduce: 1.Open the attached project, if scene 'emptyScene' is loaded load another scene, then reload 'emptyScene' & play. ... Read more
glass/transparency shader not working
-e: the attached repro project uses some glass which works fine in editor but is just black in WebGL -repro:--open attached project-... Read more
Empty flash project produces errors in flash debugger
Steps to repro:Deploy any scene (an empty one will do) to flash SWF.Be sure to enable flash debug loggin as described here:http://do... Read more
Building after deleting the WSA test certificate throws "Copying file fa...
To reproduce:1. Create a new project2. Set the platform to Store apps and build3. Delete the generated wsatestCertificate file4. Bui... Read more
particle rendering issues in Chrome
-e: running a vanilla particle system in Chrome with WebGL exhibits some rendering issues. see screenshot -repro:--open attached pro... Read more
When button is set to "First selected" in the Event System, you have to ...
To reproduce this bug: 1. Open the attached project2. Open MainMenu.unity3. Press play. The Options button is selected at start.4. P... Read more
Bug reporter zips junk from Temp folder increasing upload size dramatically
-e: with 5.0 a lot of things get stored in a Temp folder inside the project folder. the bug reporter zips all of this up resulting i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
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- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed