Search Issue Tracker
The application crashes when the MOGA ACE POWER Game
The application crashes when the MOGA ACE POWER Game Controller is connected to the iOS device with the iOS 8 and the Input.GetJoyst... Read more
UI Toggle: onValueChanged is called with True even when value isn't changed
To reproduce:1. Open attached project2. Open ToggleTest scene3. Press play4. Click on Toggle 15. Notice that onValueChanged is calle... Read more
Order in layout is lost after upgrading the project to 5.0
Steps to reproduce : - create a new project in 4.6- create a few buttons- add an empty game object with the Grid Layout component an... Read more
Drag and Drop scene doesn't work in standalone build
Steps to reproduce : - import the UI Example Project- build and run the Drag and Drop scene and notice that it's not functional *Not... Read more
uGUI lighting scene box is magenta on WP8
To reproduce:1. Open attached project2. Include the lighting scene in the build3. Build & run for WP84. Notice that the box is m... Read more
[WSA] uGUI project scene doesn't work on WSA and WP builds
uGUI "Drag And Drop" scene crashes on Windows Phone and Windows Store Apps platforms. Reproducible on 5.0.0b9; Getting output on WSA... Read more
Registering TriggerEvents causes the baseEvent.selectedObject to be nul...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. Press play4. Press button5. Null reference exception is throw... Read more
Vehicle twitches constantly
The settings might be wrong. Try increasing Force App Point Distance value. Read more
Calling Move() on the GameObject which has Rigidbody and CharacterContro...
Summary of discussion: This behavior is the same as 4.x, but in 4.x it would miss small colliders which 5.0 got better at due to new... Read more
UI Hide if invisible: the elements inside the ScrollRect will be hidden,...
To reproduce:1. Open attached project2. Open test scene3. Press play4. Scroll content until all buttons are not shown5. Return conte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font