Search Issue Tracker
[Camera] Camera preview does not display visible world space canvas
1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more
Crash in GetMonitorAndThrowIfNotLockedByCurrentThread when running the p...
Reproduction steps:1. Open the user’s attached project2. Build the project3. Run the project through the terminal until the exit cod... Read more
[UIR] Nested masking fallback of GroupTransform VisualElement triggers a...
Repro steps:1. Open the attached project2. Open the provided window under Bug/GroupClipAssert menu Actual result: An assert fails in... Read more
[SRP] SetupCameraProperties creates incorrect projection matrix unless y...
Reproduction steps:1. Open attached project "CameraProperties.zip" and scene "Scene"2. In Hierarchy window, select "Main Camera" Gam... Read more
[Backport] Remove confusing message from Package Inspector window `This ...
Description:Confusing message from Package Inspector window `This package and all its assets will be... ` Reproduction steps:1. In t... Read more
Rendering Debugger - “Go to Section” does nothing
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Rendering Debugger window (Window > Analy... Read more
[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...
There is a warning on opening an empty project. Reproduction:1) Delete Library (any HDRP project)2) Open any scene3) After compilati... Read more
"Some values are driven by Canvas" message isn't shown when Prefab is se...
How to reproduce:1. Open the user’s attached “UnityBug_RectTransformPrefabVariant” project2. Select the “Canvas” Prefab in the Proje... Read more
[Input System] Action with no bindings in one scheme remains disabled in...
1. Create an .inputactions asset and add an action map to it.2. Add a control scheme for keyboard&mouse and a control scheme for... Read more
BatchRendererGroup draws have poor thread load balancing in some cases
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List