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106 x 106 icon gets overwritten when building on top of the same solution
To reproduce:1. Create a new project2. Set the target platform to Store Apps and sdk to Phone 8.13. Import the attached image and us... Read more
Occasional crash when toggling DX11 mode
-e: Switching between DX11 and DX9 in player settings causes a crash if you have hit play before in DX11. Repro:- enable DX11- Open ... Read more
When I add any reference to System.Xml.Serialization.XmlSerializer the i...
To reproduce:1. Open attached project2. Build it (build target WebGL)3. Observe console/log for errors Read more
searching in manual doesn't work
To reproduce:1. Open local Unity manual2. Switch to Scripting API3. Search for "gameobject"Expected result: Some results are foundAc... Read more
After switching the inspector to debug mode, text in the inspector is br...
To reproduce:1. Create a new project2. Create a script3. In the script create a public variable4. Attach the script to a gameobject5... Read more
Plugin components flicker/jump when tweaking the graphic UI in Inspector
Plugin components flicker/jump when tweaking the graphic UI in Inspector. This seems to be specific for plugins that have a graphic ... Read more
When moving the pivot for an input field, the input field cursor gets of...
To reproduce:1. Open attached project2. Open 'Scene' scene3. Press play4. Enter text5. Notice that input field cursor is moved toget... Read more
Object duplicate doesn't appear in Hierarchy if Hierarchy window is 'hid...
To reproduce:1. Create new project2. Create cube3. Hide Hierarchy window (don't close, just hide. See user image)4. Select cube in s... Read more
PointerEventData.clickCount is always equal to 1 in OnPointerClick()
To reproduce the bug: 1. Import clickCount package2. Open 'scene'3. Play the scene4. Start clicking on the image5. PointerEventData.... Read more
[Perforce] 'meta file is locked' error when adding labels to assets cont...
To Reproduce: 1. Connect to perforce. 2. Add a material (or any other assets). 3. Submit the Asset. 4. Add a label to the asset befo... Read more
All about bugs
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Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed