Search Issue Tracker

0
votes
Fixed

TrueTypeFontImporter.GenerateEditableFont does not work

Asset Import

-

Aug 27, 2014

-

Version/s: 5.0.0b1

TrueTypeFontImporter.GenerateEditableFont always generates a font that cannot be loaded as it's format is not supported. However, us... Read more

1
votes
Not Reproducible

Standalone builds failing with Editor scripts nested inside of Standard ...

Scripting

-

Aug 27, 2014

-

Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project2. Notice Editor folder being in: Standard assets/Some Package/Editor folder3. Tr... Read more

0
votes
Fixed

Problems with CursorLockMode.Confined in Editor

Scripting

-

Aug 28, 2014

-

Version/s: 5.0.0b1

To reproduce:1) Create new project2) Add C# script which would have this in Start() function:Cursor.lockState = CursorLockMode.Confi... Read more

0
votes
Fixed

Audio output selection window doesn't show all created child groups

Audio

-

Aug 27, 2014

-

Version/s: 5.0.0b1

How to reproduce:1. Open the attached project2. Open "AudioBug" scene (where Audio Source component is added to Directional Light, N... Read more

3
votes
By Design

Checking "Best Fit" option in uGUI text makes lags on android when updating

Android

-

Aug 27, 2014

-

Version/s: 4.6.0b17

Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Bes... Read more

0
votes
Not Reproducible

Applying "Convex" on mesh collider causes crash

Physics

-

Aug 28, 2014

-

Version/s: 5.0.0b1

To reproduce:1. Attach a mesh collider to a camera2. Toggle "Convex"3. Unity crashes Regression since 5.0.0a16 Read more

0
votes
Fixed

Collider.raycast from a non-convex mesh collider causes crash

Physics

-

Aug 27, 2014

-

Version/s: 5.0.0b1

MeshCollider.Raycast causes a crash, when called by a non-convex mesh collider with a dynamic rigidbody. To reproduce:1. Open repro2... Read more

0
votes
Fixed

Missing link to the other class in CurrentInputModule page

Docs - Scripting Reference

-

Aug 27, 2014

-

Version/s: 4.6.0b17

In the EventSystem.currentInputModule (..Documentation/html/en/ScriptReference/EventSystems.EventSystem-currentInputModule.html') de... Read more

0
votes
Fixed

The "#include" directive doesn't take the #ifdef/#endif into account for...

Shaders

-

Aug 27, 2014

-

Version/s: 4.5.1f3

The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more

0
votes
Fixed

if there is there is interactive cloth(like flag) in the

Physics

-

Sep 06, 2011

-

Version/s: 3.4.0f5

if there is there is interactive cloth(like flag) in the scene,if timeScale set to zero all of unity(editor and compiled project) cr... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.