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Calling Move() on the GameObject which has Rigidbody and CharacterContro...
Summary of discussion: This behavior is the same as 4.x, but in 4.x it would miss small colliders which 5.0 got better at due to new... Read more
UI Hide if invisible: the elements inside the ScrollRect will be hidden,...
To reproduce: 1. Open attached project 2. Open test scene 3. Press play 4. Scroll content until all buttons are not shown 5. Return... Read more
UI ScrollRect: MissingReferenceException errors when building project
To reproduce: 1. Open attached project 2. Open Main Menu scene 3. Build project for Web Player or PC Standalone 4. Notice errors thr... Read more
Canvas Group alpha remains even after removing component
To reproduce: 1. Open attached project 2. Open test scene 3. Select GameObject in Hierarchy 4. Notice that alpha on Canvas Group is... Read more
Event.current.delta.y of EventType.MouseDrag has contradicting data
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8 or WP8.1 device 3. Swipe screen vertically 4. Check log ... Read more
Help Tip for "Update Mode" in Animator componenet is ";"
Help Tip for "Update Mode" in Animator component is ";" 2) How can we reproduce it using the example you attached 1 Create new proj... Read more
Disabled input field crashes Unity when playing
To reproduce this bug: 1. Create a new project 2. Create an input field 3. Play 4. Stop 5. Disable input field in the hierarchy 6.... Read more
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be c... Read more
Time.deltaTime is 0 on the first frame in Unity 5
Steps to repro: a. Open Test Scene and press Play. b. Notice that the Test script outputs Time.deltaTime on the first Update... Read more
Arrow icons are incessantly created when exposing Audio Mixer parameters...
Steps to repro: 1 - Create a new Audio Mixer from the Assets folder in the Project View 2 - Open the Audio Mixer and select the Mast... Read more
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