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[iOS] Incorrect snapshot (rotated) when application returned from backgr...
Reproduction Steps:1. Create new project2. Switch platform to iOS3. In Player Settings, choose only Landscape Left.4. Build to iOS d... Read more
Particle system doesn't work properly with rigidbody2D component
To reproduce:1. Open attached project (Particle Emission By Distance 5.4.1.zip)2. Open it with Unity3. Run main scene.4. Notice that... Read more
EditorWindow elements are unresponsive when window size is bigger than s...
STR:1. Open the project2. In menu panel, click SGPlugins -> TestWindow3. Try to press any button Expected: each interactive eleme... Read more
Static batching causes UV maps artefacts to appear
Steps to reproduce: 1. Open the attached project2. Open "Hotel_Beach" scene3. Look at the plane before playing (look at the screensh... Read more
Script updater updating incorrectly when an object is named like a class...
To reproduce:1. Open attached project in 5.42. Notice that line 107 of the script RPGController.cs creates an object of type NavMesh... Read more
Rigidbody constraints' values are being lost when you create prefab of g...
Steps to reproduce:1. Open attached project2. Open "Test" scene3. Select Capsule gameObject in hierarchy4. Check Rigidbody constrain... Read more
DoImportScene crash when reimporting a specific fbx file
Repro steps:1. Open project " Tracker_Unity_Tests.zip"2. Go to Assets>Import>PADDLE3. Reimport "run_test_shapes" fbx file Stac... Read more
Animation events in the last key frame sometimes are not triggered
To reproduce:1. Open attached project2. Run scene3. Notice that animation stops playing Expected: Animation shouldn't stop playing R... Read more
Unity freezes when re-entering play mode after a failed download using W...
STR:1. Open the project2. Enter play mode in the editor3. Wait some time for the download to finish4. Notice that the download does ... Read more
[Linux Editor] Dragging a prefab across Scene view and placing it on a s...
When prefabs are dragged across Scene view to place them to an empty script field in the Inspector, after placing the prefab, it sta... Read more
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