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[Mobile] 4 bit PVRTC compression changes to RGB 24 bit
Reproduction steps:1. Open the attached project.2. Select 'Ocean_Reflection Probe 4-reflection_mobile' in the project tab.3. Make su... Read more
[UTR] EditorApplication.isPlaying = false doesn't stop playmode after te...
Steps to reproduce:1) Open the attached project.2) Open Test Runner.3) Run EditMode tests. The tests pass, but the editor remains in... Read more
NullReferenceException errors are thrown when Scriptable Objects with mi...
How to reproduce:1. Open the attached project2. Selected two or more Scriptable Objects from "Assets/MyTiles"Optional steps:3. Move ... Read more
[Android] Crash if there are around 20k files in Resources folder
Steps to reproduce:1. Open user provided project2. Build and run on a device3. See that app hangs/crashes Reproduced on: 2017.2.3p1,... Read more
Second "Build And Run" fails after adding/removing a scene
Reproduction steps: 1. Create a New Project2. "Build And Run"3. Add/Remove scene from the Build Settings4. "Build And Run" Expected ... Read more
TLS Handshake exception is generated when connecting to mumble server
Steps to reproduce:1. Download 1046610_repro.zip2. Open "Example" scene (Assets -> Mumble-Unity)3. Enter play mode4. Notice that ... Read more
[EditorGUI] System.TypeCode enum String value cannot be selected from an...
Steps to reproduce:1) Open the attached project.2) In Hierarchy, select the 'Test' gameObject.3) In the Inspector, select Test Behav... Read more
Spot Light passes through object without casting a shadow at certain angles
How to reproduce:1. Open the user-submitted Project and open the "TestScene"2. Observe the Game View Expected result: The wall preve... Read more
Different asset bundles produced after building them two times in a row
How to reproduce:1. Open attached Unity project "zProject_486458"2. Switch platform to iOS3. Select BuildTools --> Build AssetBun... Read more
Build fails using IncrementalCompiler with "The type 'Enum (or 'Object')...
Reproduction steps:1. Open the attached project.2. Set platform to iOS, Android or WebGL.3. Build the project. Actual behavior.- Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size