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Capturing a memory snapshot takes forever when memory heap is large
Reproduction steps: 1. Open the attached project inside of "1142394.zip" 2. Open and play "SampleScene" 3. Open the Memory Profiler ... Read more
[HDRP]Light source produces Lighting when Light source is not Active
Steps to reproduce: 1. Open users attached project "bug_cyber_camera_build_stopsworking.zip" 2. Navigate to Project -> Assets -> Sce... Read more
HDR colors change when importing 2017.4 to newer releases
To reproduce: 1. Open attached project ("HDR colours") in Unity 2017.4 2. Open a copy of the project in Unity 2018.3 -- Colours diff... Read more
[Editor] Root node value comes as null when creating FBX preset
Root node value is null in FBX preset Steps to Repro: 1. Create a new or open attached Project 2. Select the FBX model in Project ... Read more
Crash on std::vector<ChildAnimatorState,std::allocator<ChildAnimatorStat...
How to reproduce: 1. Open the attached project 2. Open the "Player" Animator 3. Delete the "Blend_Jump" State in the Base Layer Act... Read more
Unity freeze and mono_arch_find_jit_info_ext crash when importing Corru...
Steps to reproduce: 1. Open new Project 2. Add any of the provided Assets in the Project folder Expected: they get imported Actual:... Read more
Crash when regenerating SpeedTree Materials, but only when using Asset D...
Found an easier way to reproduce the bug the error: 1 - Create a new project and add CreateMaterialInNewFolder.cs file. 2 - Use the ... Read more
Move gizmo glitches when moving the camers close to a smaller object
I placed a small mushroom in the scene and snapped the camera to the scene view to frame the mushroom (CTRL+SHIFT+F) The gizmos glit... Read more
Cardboard projects default to 30fps
We fixed a framerate regression in 2019.1, but there remains an issue where Cardboard projects will still default to 30fps. Read more
RectTransform Width, Height values are changed when adding 'TMP-Text(UI)...
How to reproduce: 1. Create a new project 2. Import 'TMP Essential Resources' by going to top menu -> 'Window' -> 'TextMeshPro' -> '... Read more
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