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0
votes
Fixed

Inspector Text is garbled while scripts are being compiled

Inspector Functionality

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Aug 08, 2014

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Version/s: 5.0.0a19

Steps to reproduce:1. Download attached project2. Open "John" scene3. Select GameObject4. Open Bad Script and edit it to have a synt... Read more

0
votes
By Design

Universal: Material with Standard shader can be rendered opaque when set...

Graphics - General

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Aug 07, 2014

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Version/s: 5.0

Both for Forward and Deferred rendering path particles that uses material with Standard shader in Tranparent mode can be rendered as... Read more

0
votes
Fixed

Universal shader: Cutout tiling error when shaded by other object

Shaders

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Aug 08, 2014

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Version/s: 5.0.0a19

1) What happenedUniversal shader: Cutout tiling error when shaded by other object, with Forward rendering 2) How can we reproduce it... Read more

1
votes
Fixed

Crash when trying to access Diagnostics.Process.GetCurrentProcess ().Mod...

Scripting

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Jun 17, 2014

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Version/s: 4.5.0f6

To Reproduce: 1. Open & Run the attached project.2. Observe that the Editor crashes when a foreach loop tries to iterate over 'D... Read more

0
votes
Fixed

Input field reports that "using a non upper alignment with input is unsu...

UI

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Aug 07, 2014

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Version/s: 4.6.0b15

Steps to repro:1. Add an input field to a text gameobject2. Observe the notification:using a non upper alignment with input is unsup... Read more

0
votes
Fixed

Building non development WP8 player results in broken PDB files

WP8

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Aug 08, 2014

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Version/s:

Steps to reproduce:1. Open any project which has at least one script in it2. Build it to a folder with Development Build unchecked3.... Read more

0
votes
Fixed

Building android project with ASTC setting gives error

Mobile Rendering

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Aug 08, 2014

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Version/s: 4.5.3f1

Building android project with ASTC setting gives this error message: 'destWidth % 4 == 0 && destHeight % 4 == 0' Read more

0
votes
Won't Fix

'TouchScreenKeyboard.hideInput = true' disables non latin characters

Android

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Jul 18, 2014

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Version/s: 4.5.2f1

Enabling 'TouchScreenKeyboard.hideInput = true' disables input of non latin characters on Android devices Read more

0
votes
By Design

Changing Sprite Mode on a Sprite causes all instances of a Sprite used i...

2D

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Aug 08, 2014

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Version/s: 4.6.0b15

To reproduce this bug: 1. Open the attached project2. Open GUISpriteRepro scene3. Select GUIButtonDefault in the project view4. Chan... Read more

0
votes
Fixed

On WebGL, switching to fullscreen from keyboard requires another click f...

WebGL

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Aug 10, 2014

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Version/s: 5.0.0a19

To reproduce this bug: 1. Open webGL_FullScreen_Bug project2. Open 'scene'3. It has a script which enters/closes fullscreen when pre... Read more

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