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Universal shader: incorrect shading of scaled in one dimension spheres/c...
1) What happenedUniversal shader: incorrect shading of scaled in one dimension spheres/capsules 2) How can we reproduce it using the... Read more
Can't drag Any State after maximizing/minimizing Animator window
To reproduce:1. Open attached project2. Open test scene3. Open animator window4. Press Shift and Space buttons to maximize animator ... Read more
Implement manual anti-aliasing for editor line/handle/gizmo rendering
Some drivers can't render nicely AA'd lines, e.g. DX11 on Radeons apparently; or in general when MSAA is off. We should manually ren... Read more
Windows Standalone runs on left-most screen
When running a Windows standalone, it starts up on the left-most screen. When setting it to full screen, it appears on the left-most... Read more
Only one Game tab receives Keyboard input
Steps to reproduce:1. Download attached project.2. Click to focus on one Game tab, press any keyboard key, input will be shown as tr... Read more
Serialization doesn't work on a List of generic objects
To Reproduce: Open the attached project, observe that 'public List<BaseItem<T>> PreparedItems;' from 'Custom List' scrip... Read more
Standalone build is TopMost window even when trying to put something els...
To reproduce:1) Make an empty project2) Make a windows standalone build, make sure that you allow yourself to go to windowed mode th... Read more
Internal compiler error when trying to construct a dictionary of generi...
To Reproduce: 1. Open the attached, notice that as long as this line:'new Dictionary<p<object, object>, object>();'exist... Read more
[Windows Store Apps] backspace doesn't work on uGUI input fields
Repro steps:1. open attached project, which has input fields;2. build to WSA platform and deploy on tablet;3. select input field and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used