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5.0 surface shaders use 13-14 more ALU instructions and are 20-50% slower
Import the attached Blend SM2.shader in Unity 4.x. It will work fine. Import it in Unity 5.0 and you will get the following compilat... Read more
In the Hierarchy panel, when searching, clicking on object and then on "...
To reproduce:1) Create game object and a child to it2) Make sure the hierarchy is collapsed (you cannot see child)3) Use hierarchy s... Read more
Text on buttons is displayed twice when one of game object is enabled
To reproduce:1. Open attached project2. Open -Game scene3. In Hierarchy select and enable Number* gameobject (GUI -> GameGUI ->... Read more
Application fails to change its orientation on WP8.1
Steps to reproduce:1. Build and run any project to a device2. Change its orientation. It will get stuck on last frame and errors wil... Read more
Build & Run Universal Apps C# solution with C# project crashes when firs...
To reproduce:1. Create a new project2. Set the platform to Windows Store, Universal 8.1 sdk3. Make sure it is set to C# solution, C#... Read more
'BakeRuntime' job failed with error code: 145 ('Failed to create Input R...
To reproduce:1. Open attached project2. Open Mayan-Temple scene3. Switch lighting views a bit4. Errors start shooting Read more
Undocked Game view does not Maximize on Play
When the Game view has its own window apart from the rest of the Unity Editor UI, the Maximize on Play setting has no effect. The wo... Read more
Actual LOD thresholds differ vastly from LODGroup settings
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
SpeedTree example tree's LOD values do not match observed LOD thresholds
The Unity User's Manual states that the percentage settings in a LODGroup component in the Inpsector represent the fraction of the v... Read more
Setting "interactable" property in script has opposite results
To reproduce this bug: 1.Open the attached project2.Open "Scene".3.In the Hierarchy, select the "Button" object.4.Make sure you have... Read more
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