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Unity crashes on ShaderLab when changing scene with locked inspector window
Reproduction steps:1) Open "InspectorLockCrash.zip" project2) Open "Object2" scene3) Select the cube4) Lock the Inspector window5) T... Read more
Texture Compression on android platform adds color channels not present ...
Steps to reproduce:1. Open user attached project2. Change platform to Android3. Navigate to Assets/Materials/Textures/RngM_MOV_T1_re... Read more
Setting Rigidbody Mass to 0.1 makes Hinge Joints strech unexpetedly
Steps to reproduce:1. Open attached project2. Open "Map5" scene3. Find Level>Chains GameObject in hierarchy4. Select all Chains' ... Read more
[NavMesh] [Carving] NavMeshAgent does not find the next location on star...
Steps to reproduce:1. Download and open the attached project2. Hit play3. Observe player character behaviourVideo in edit Expected r... Read more
Mesh looks differrent than in 5.4
To reproduce:1. Open attached project in 5.42. Open polysurface1 mesh in inspector3. Notice that it has faces that are visible from ... Read more
Impossible to build project to network path, DirectoryNotFoundException ...
Steps to reproduce: 1. Create new project2. Try to build to network path3. Notice DirectoryNotFoundException thrown in console. Repr... Read more
[PrecomputedRealtimeGI][Editor] Light changes after another scene is loa...
Steps to reproduce: 1. Open attached project2. Open scene "00-Main" and run it3. Press "1" to additively load scene "01-Additive1"4.... Read more
[ES2] Shader shows wrong colour
Steps to reproduce:1) Download attached project ' BugReport.zip' and open in Unity2) Make sure OpenGLES2 is enabled in Graphics APIs... Read more
Upgrading project to 5.5 crashes at UnityConnectSettings::OnEditorBuildT...
Steps to reproduce: 1. Open attached project using 5.5.0b8 Note: doesn't crash when same project is reimported for the second time U... Read more
Stepping over an empty method for several times in Visual Studio crashe...
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Open the "Sample.cs" script4. Place breakpoint on line 14... Read more
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