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0
votes
Fixed

WP 8.1 generated solution has some tile and icon errors

WP8.1

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Jul 29, 2014

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Version/s: 4.5.3b3

Icons and tiles that are set from unity seem to be wrong on the generated solution when building for Windows Phone 8.1 To reproduce:... Read more

1
votes
Fixed

[InheritVelocity] A particle effect with Inherit Velocity set to anythin...

Shuriken

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Jul 15, 2014

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Version/s: 4.3.4f1

The project has a Particle System which has Inherit Velocity. The particle system is constantly started/stopped using Play and Stop ... Read more

0
votes
Fixed

Trying to deploy to a locked 8.1 phone throws unrelated errors

WP8.1

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Jul 29, 2014

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Version/s: 4.5.3b3

To reproduce:1. Create an empty project2. Set the platform to windows store with phone 8.1 sdk3. Build & Run into a locked devic... Read more

0
votes
Fixed

undoing changes crashes the editor (hierarchy/rigidbody changes)

Physics

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Jul 29, 2014

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Version/s: 5.0.0a18

The project contains a vehicle setup. myCar2 is the vehicle, which has wheels/other objects as children. To reproduce:1. Open attach... Read more

0
votes
Fixed

Standard Shader Does Not Display Secondary Diffuse Until Values are Tweaked

Shaders

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Jul 29, 2014

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Version/s:

Repro: Setup a Standard Shader with a texture in the Primary Diffuse and Secondary "Detail Diffuse" slots. Submit this material to v... Read more

1
votes
Fixed

Unity doesn't find Windows SDK in non default directory

Windows Store Apps

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Jul 25, 2014

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Version/s: 4.5.0f6

Windows SDK is installed in disc 'D:', but Unity searches in disc 'C:'. Repro steps:1. build any app as "Windows Store Apps";2. sele... Read more

1
votes
Postponed

Fadeout Mip Maps option is useless for color textures, always fades to grey

Asset Import

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Jul 15, 2012

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Version/s: 3.5.2f2

When you specify that a texture should 'Fadeout Mip Maps' it makes the higher mipmaps become grey. This is great for detail maps whe... Read more

1
votes
Fixed

Lightmaps are brighter for portable devices in editor on Windows

Global Illumination

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Jul 23, 2014

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Version/s: 4.5.1f3

After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more

1
votes
Fixed

Spherecast somehow finds less intersections than a raycast

Physics

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Jul 29, 2014

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Version/s: 4.5.2f1

To reproduce:1. Open attached project2. Open test scene3. Press play4. Select Debug Wire object In this test scene you can toggle th... Read more

0
votes
Fixed

Mouse cursor is being locked when changing the camera in "Car" scene

Standard Assets

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Jul 30, 2014

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Version/s: 5.0.0a18

Steps to reproduce : - import the Sample Assets- open the "Car" scene and press play- switch trough the cameras and notice that the ... Read more

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