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[Linux] EditorWindow is empty when created with the utility set to true
Reproduction steps:1. Open the attached “BugRepro” project2. Click BugReport > Works3. Observe the correctly drawn EditorWindowTe... Read more
Player stuck after display of the Unity logo when building for WebGL
Reproduction steps:1. Open project “CurvyPackage”2. Open scene “Untitled”3. Build and Run for WebGL Expected result: project is buil... Read more
EventType.MouseUp is ignored when used on variable fields
How to reproduce:1. Open the user-attached “AnimationFPS” project2. Open the “SampleScene” Scene3. Select the “Main Camera” GameObje... Read more
Memory Leak in Lightmap Bake API when using Progressive GPU Lightmapper
Steps to reproduce:1. Open the “LightmapLeak_Small” project2. Open “PVP04_Clubhouse” scene in Assets/Scenes/01_PVP/PVP04_Clubhouse f... Read more
anyKey.isPressed still runs when using alt+tab to return to build
How to reproduce:1. Open the attached “AltTab” project2. Build and Run the project with the “SampleScene” Scene3. Alt+Tab out of the... Read more
Character Controller's Slope Limit is ignored when using round primitive...
Reproduction steps:1. Open project “Character Controller Slope Bug”2. Open scene “Playground”3. Enter Play Mode4. Using the "PlayerC... Read more
NullReferenceException thrown in certain editor layouts when selecting a...
Reproduction steps:1. Open project “HDRBug”2. Open scene “SampleScene”3. Make sure the layout of the Editor looks like the attached ... Read more
Unable to build project when using a public optional bool variable
Reproduction steps:1. Open project “GenericFieldError”2. Open scene “SampleScene”3. Build and Run project Expected result: The proje... Read more
ScriptableObject icon cannot be changed when using IconAttribute
Reproduction steps: 1. Open the attached project “IconBug”2. Observe "Assets/CustomScriptable" ScriptableObject in the Project windo... Read more
DrawGizmo is not called when adding Script without saving the Scene
Reproductions steps:1. Open the attached project “ReproGizmo”2. Open the “Assets/GizmoDrawerIssue/Scenes/TestScene” scene3. In the H... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field