Search Issue Tracker
Fixed
Fixed in 2023.1.0a5
Votes
0
Found in
2021.3.15f1
2022.1.24f1
2022.2.1f1
2023.1.0a4
Issue ID
UUM-24693
Regression
No
ScriptableObject icon cannot be changed when using IconAttribute
Reproduction steps:
1. Open the attached project “IconBug”
2. Observe "Assets/CustomScriptable" ScriptableObject in the Project window
Expected result: The ScriptableObject “CustomScriptable“ has a custom icon
Actual result: The default icon is set to the ScriptableObject “CustomScriptable”
Reproducible with: 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a4
Not reproducible with: 2023.1.0a5, 2023.1.0a23
Couldn't test with: 2020.3.42f1('IconAttribute' is inaccessible due to its protection level)
Reproducible on: Windows 11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment