Search Issue Tracker
Fixed
Fixed in 2020.3.48f1, 2021.3.24f1, 2022.2.10f1
Votes
0
Found in
2020.3.43f1
2021.3.18f1
2022.2.6f1
Issue ID
UUM-24685
Regression
No
Memory Leak in Lightmap Bake API when using Progressive GPU Lightmapper
Steps to reproduce:
1. Open the “LightmapLeak_Small” project
2. Open “PVP04_Clubhouse” scene in Assets/Scenes/01_PVP/PVP04_Clubhouse folder
3. Click on the Engine Support → Bake Sync menu item
4. Observe the Editor.log file
Expected result: The Progressive GPU lightmapper completes successfully and releases memory correctly
Actual result: Throws “Not enough GPU memory to fit lightmap in memory, even in tiled baking mode” error
Reproducible with: 2020.3.43f1
Could not test with: 2021.3.16f1 (stuck on Hold on), 2022.2.2f1 (stuck on Hold on), 2023.1.0a25 (stuck on Hold on)
Reproduced on: Windows 10 (GTX 1080)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment