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0
votes
Won't Fix

Layout Groups scales its items wrongly if they have custom sprites. UI e...

UI

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Oct 13, 2016

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Version/s: 5.5.0b7

Reproduction Steps:1. Open attached project2. Notice that there are four panels with Layout Group Components on them3. Notice that B... Read more

2
votes
Fixed

SceneManager.UnloadSceneAsync does not unload EventManager and AudioList...

Scene Management

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Oct 13, 2016

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Version/s: 5.5.0b7

Reproduction steps:1. Open the "bug.zip" project2. Open the "SceneA" scene3. Play the scene4. Press the "Change scene" button-Notice... Read more

0
votes
Fixed

Input.GetKeyDown doesn't detect KeyCode.Print and KeyCode.SysReq on Wind...

Windows

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Feb 24, 2010

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Version/s: 2.6.1f3

Input.GetKeyDown doesn't detect KeyCode.Print or KeyCode.SysReq.This code will not work as intended: if (Input.GetKeyDown(KeyCode.Pr... Read more

0
votes
Fixed

"Asset Changes" button does not open after updating the local changes

Collab

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Oct 13, 2016

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Version/s: 5.5.0b7

In Collab History, when the current commit is changed to another one, "Asset changes" button does not work as expected. When the but... Read more

0
votes
Won't Fix

[Terrain] Paint Details tab doesn't show preview icons for prefab detail...

Terrain

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Oct 13, 2016

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Version/s: 5.5.0b7

1. What happenedPaint Details tab doesn't show preview icons for 'details' that were created with Prefabs. 2. How we can reproduce i... Read more

0
votes
Won't Fix

[Terrain] Paint Details: Opacity and TargetStrength = 1 gives unexpected...

Terrain

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Oct 13, 2016

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Version/s: 5.5.0b7

What happened:Setting up Opacity = 1 and TargetStrength = 1 for Mesh detail produces some strange patterns when painting that onto t... Read more

0
votes
Not Reproducible

Collab and Collab History tabs are all greyed out when the updates are s...

Collab

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Oct 13, 2016

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Version/s: 5.5.0b7

Collab and Collab History tabs are completely greyed out. On Mac OS X 10.9, these tabs are always grey and it is not possible to use... Read more

0
votes
By Design

[HLAPI] Having Online and Offline scene setup in NetworkManager override...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open scene 'Main'2. enter Play mode Expected: 'Online' and 'Third' scenes loadedActual: overrides all existing... Read more

0
votes
By Design

[HLAPI] Using SceneManager to load a scene after the server start disabl...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. play scene 'Main' Expected: Online scene has Cube GameObject synced over networkActual... Read more

0
votes
Fixed

[HLAPI] locally destroying object with NetworkTransform logs HandleTrans...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce:1. open attached project2. run two instances3. one as client one as host4. on the host click button '1' sveral ti... Read more

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